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About Paradoxal Press
Paradoxal Press was founded in 2004 by Sebastien And Nicole St-Laurent. Sebastien St-Laurent is a software engineer for the Microsoft Corporation, has published his first book "Shaders for Game Programmers and Artists" in early 2004, "The COMPLETE Effect and HLSL Guide" in 2005 and participated in the editorial process for both "ShaderX 4" and "ShaderX 5".

However, Sebastien's experience with the traditional publishing was more than unpleasant. Poor sales, insufficient marketing, countless delays, miscommunication and the lack of commitment towards his second manuscript has lead him to take things into his own hands and form his own publishing company and redefine the rules of publishing.

And from this point on, Paradoxal Press was born. We strive to focus on a limited quantity of high-quality books in the computer science and fiction field. Working hand-in-hand with authors to not only bring better content to the readers but establish a collaborative, long-lasting relationship with our authors.

To learn more about how Paradoxal Press intends to change the world of publishing, please visit Our Services. To contact us, simply look on the left hand of this page for our mail and email contact information.


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