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Paradoxal Press
was founded in 2004 by Sebastien And Nicole St-Laurent. Sebastien St-Laurent is
a software engineer for the Microsoft Corporation, has published his first book
"Shaders for Game Programmers
and Artists" in early 2004, "The COMPLETE Effect
and HLSL Guide" in 2005 and participated in the editorial process
for both "ShaderX 4" and "ShaderX 5".
However, Sebastien's experience
with the traditional publishing was more than unpleasant. Poor sales, insufficient
marketing, countless delays, miscommunication and the lack of commitment towards
his second manuscript has lead him to take things into his own hands and form his
own publishing company and redefine the rules of publishing.
And from this point on,
Paradoxal Press was born. We strive to focus on a limited quantity of high-quality
books in the computer science and fiction field. Working hand-in-hand with authors
to not only bring better content to the readers but establish a collaborative, long-lasting
relationship with our authors.
To learn more about how
Paradoxal Press intends to change the world of publishing, please visit Our Services. To contact us, simply look on the left
hand of this page for our mail and email contact information. |
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