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By Sebastien St-Laurent
ISBN 0-9766132-0-4
May 2005 (20 pages)
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Features |
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Small format and spiral-bound so it can be affixed
to the side of your computer monitor for quick reference.
Complete reference of all vertex and pixel shader
instruction with descriptions, parameter information and performance considerationd.
Complete reference to all the HLSL instrinsic function
along with description, parameter information and performance considerations.
Covers all shader models including 3.0.
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Author Bio |
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Sebastien St-Laurent holds a degree in Computer Engineering
from Sherbrooke University in Quebec (Canada) where he graduated at top of his class
in 1999. Since then, he worked on many video game titles including: Space Invaders,
Dave Mira Freestyle BMX, Dave Mira Freestyle BMX2, Aggressive Inline, BMX XXX. Sebastien
is now currently employed with the Microsoft Corporation where he is a graphics
developer for the Microsoft Game Studios. Sebastien St-Laurent is also a published
author who has written “Shaders for Game Programmers and Artists” and is currently
working on his next title and doing some editorial work for the upcoming ShaderX4
book. |
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